3 PvP Concepts You Should Know
- on 03.14.09
- PvP Basics
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While World of Warcraft Player versus Player (PvP) combat bears a lot of similarities to regular (Player versus Environment or PvE) play, you do have some new concepts to learn, along with the occasional difference in the way familiar things work. Here, we’ll talk about three things that fit this description: the local defense channel, the resurrection timer, and the diminishing returns of crowd control and movement impairing spells.
The Local Defense Channel
The local defense channel is a zone-wide message that goes out whenever an NPC in the zone is attacked. Normally these messages are disabled, so you don’t see them. But if you’re interested in PvP combat, you’ll want to see them and they’re easy to turn on and off. To see messages for this zone, type /join LocalDefense. To disable the messages, type /leave LocalDefense.
The world channel is similar to the zone channels, except that a message goes out whenever an NPC in any zone is attacked. To turn the world messages on and off, use /join WorldDefense and /leave WorldDefense.
The Resurrection Timer
When your character dies, the resurrection timer controls how long you have to wait before the character resurrects. The first time you die in PvP, either against another player or fighting a PvP-flagged NPC, your character can resurrect without a time penalty. For each death after that, you get a time penalty, adding an additional delay before your character can resurrect. These delays can keep adding up to a maximum of 5 minutes.
Be aware that the delay doesn’t affect your character if another player resurrects them or you make use of special items like the Goblin Jumper Cables to resurrect more quickly.
The Diminishing Returns of Crowd Control & Movement Impairing Spells
Crowd control spells like Charm and Stun can be brutal in PvP. Fortunately, they have some additional limitations in PvP situations. If your character gets hit by one of these spells, then hit again with the same spell within 15 seconds of the previous spell wearing off, the length of time the second spell affects your character is reduced by 50%. If they get hit yet again, the duration of the third spell is reduced by 75%. Have your character get affected by the same spell one more time, and this fourth casting will have no effect. Under no circumstances will any of the crowd control spells last longer than 12 seconds, regardless of their normal duration. Movement impairing spells like Entangling Roots and Frost Nova are subject to the same limitations.
How You Can Learn Even More
This short article covered three new/changed concepts that will aid you in kicking tail in PvP. But there’s so much more to learn if you really want to dominate PvP combat, or even hold your own against more experienced players. To learn everything you need to know, including the newest strategies & tactics that will show you how to dominate all aspects of PvP, you need the best guide, the PvP Bible.
Learn All the Concepts You Need to Dominate! Get the PvP Bible now!
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